Field notes from product delivery

Engineering ideas that survive contact with the real world.

Practical writing on Unity, WebXR, immersive architecture, AI-enabled products and the decisions that turn prototypes into maintainable systems.

From Unity to the Immersive Web XR: A Practical Migration Guide for Teams

A practical guide for teams deciding which Unity XR workloads can move to a web-native stack—and which should remain native. It covers distribution, React and Three.js architecture, remote assets, streaming media, input abstraction, AI tools, performance budgets and a phased migration strategy.

  • Unity architecture translation
  • WebXR and cross-device delivery
  • Asset and media pipelines
  • Performance and capability detection
Read the full article on LinkedIn

Article library

AI systems, spatial computing and the work between them.

Published field notes for engineering leaders, founders and product teams. Each summary is hosted here for discovery; the complete original opens on LinkedIn.

01Local AI

Top 10 Local AI Models Every Business Should Know About

A business-focused guide to private AI: where self-hosted models help with confidential documents, internal knowledge, offline environments and long-term inference costs, plus ten model families worth evaluating.

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02Voice AI

How to Build an AI Voice Agent to Handle Business Calls

A production-minded breakdown of telephony, speech recognition, reasoning, text-to-speech, latency, interruptions, approved business tools and the operating policies needed before an AI voice agent speaks to real customers.

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03AI engineering

Get More From Claude & Codex Without Burning Usage Limits

Context engineering rather than prompt theatre: scope tasks, keep project instructions lean, expose only necessary tools, hand work over cleanly and turn repeated prompts into reusable workflows.

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044D spatial

From Image to Interactive 4D Worlds

How depth estimation, multi-view synthesis, temporal processing and Gaussian reconstruction are compressing the route from images or video to dynamic spatial environments delivered through Unity or WebXR.

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052026Agentic delivery

A Practical Look at Agentic Workflow in a Real Product Team

A grounded look at where agents belong inside product delivery: bounded tools, useful context, human review, operational controls and the difference between an impressive automation demo and a workflow a team can trust.

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06Workflow audit

Auditing Development Workflows with AI

A framework for mapping how work actually moves through a studio, locating expensive hand-offs and repeated effort, then selecting AI interventions that improve measurable delivery rather than automate an already weak process.

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07Gaussian Splatting

How Gaussian Splatting Is Actually Delivering Value

A sector-focused assessment of Gaussian Splatting beyond research demos, including the spatial capture, simulation, visualisation and digital-twin contexts where fast, photoreal scene reconstruction can produce practical value.

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08Product economics

The State of the Subscription App Economy in 2026

A data-led reading of an increasingly polarised subscription market and the product fundamentals behind durable performance: a clear value exchange, disciplined pricing, useful retention and acquisition that survives real unit economics.

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09Unity tooling

How to Connect Unity to an MCP Server for Agentic-Driven Work

A practical introduction to giving AI agents controlled access to Unity context and editor actions through MCP, turning an assistant into a more active development partner while keeping its permissions and scope explicit.

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Inside the guide

Migration is an architecture decision, not a fashion decision.

01

Use the web where distribution matters

Connected, content-led XR products can benefit from continuous deployment, CDN delivery and a single product spanning desktop, mobile and immersive devices.

02

Keep frame state out of React

Application state belongs in the web UI layer; transforms, animation, hand poses and shader state belong in the real-time renderer.

03

Know when Unity still wins

Complex physics, specialist hardware, advanced game systems and fully offline deployments can still justify a native engine and known runtime.