01 Challenge
Testing ideas beyond the TV screen
Sky needed prototype environments that could explore how immersive viewing, interface experimentation, and next-generation entertainment products might evolve beyond traditional screens.
Client/Sector: Sky / media and entertainment innovation
Exploratory XR systems built to test how next-generation viewing, interfaces and immersive product concepts could feel beyond traditional screens.
Project Snapshot
01 Challenge
Sky needed prototype environments that could explore how immersive viewing, interface experimentation, and next-generation entertainment products might evolve beyond traditional screens.
02 Approach
I focused on rapid prototyping, immersive interaction design, and UI and UX experimentation so concepts could be tested quickly and communicated clearly to internal stakeholders.
03 Execution
The work covered Sky Worlds and related exploratory systems connected to future viewing directions, including concepts aligned with early Sky Glass thinking. My role centred on Unity-based prototype delivery, interface refinement, and shaping how content and interaction could feel inside immersive product spaces.
04 Outcome
The prototypes helped communicate future-facing product ideas and received direct recognition from senior leadership for technical innovation and quality of execution.