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Sky Immersive and Sky Glass Prototypes

Client/Sector: Sky / media and entertainment innovation

Exploratory XR systems built to test how next-generation viewing, interfaces and immersive product concepts could feel beyond traditional screens.

Project Snapshot

  • FocusRapid XR prototyping for future-facing media products.
  • PlatformUnity, immersive UI and UX, interaction design.
  • OutcomeLeadership-recognised innovation and clearer internal concept validation.
Sky immersive prototypes project screenshot

01 Challenge

Testing ideas beyond the TV screen

Sky needed prototype environments that could explore how immersive viewing, interface experimentation, and next-generation entertainment products might evolve beyond traditional screens.

02 Approach

Fast loops with strong interaction thinking

I focused on rapid prototyping, immersive interaction design, and UI and UX experimentation so concepts could be tested quickly and communicated clearly to internal stakeholders.

03 Execution

Prototype environments with product intent

The work covered Sky Worlds and related exploratory systems connected to future viewing directions, including concepts aligned with early Sky Glass thinking. My role centred on Unity-based prototype delivery, interface refinement, and shaping how content and interaction could feel inside immersive product spaces.

04 Outcome

Useful prototypes, not just experiments

The prototypes helped communicate future-facing product ideas and received direct recognition from senior leadership for technical innovation and quality of execution.